Smoothing the sharks skin

Forum Archive Smoothing the sharks skin

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #11872
    Darren
    Participant

      I can’t seem to get my sculpts smooth, they always seem to have small bumps on the surface no matter how much I use the smooth tool.

      Any tips?

      #56235
      Lennart
      Participant

        I’m a noob but maybe increasing the radius of the smooth tool, decreasing the strength and zooming out a bit should help dealing with small bumps without destroying the general shape too much. But I’m probaply a bit too late… 😀

        #56236
        projectcambrian
        Participant

          Take a look at your mesh in wireframe view. I often find that these small bumps come from irregular mesh densities created during dyntopo sculpting. The small bumps may have a dense mesh, while the surrounding mesh is more uniform. Try taking the <simplify> brush, and pass it over the small bumps to make the mesh more uniform–then smooth the area, and this should smooth your mesh as you would expect.

          #56237
          Kent Trammell
          Participant

            Assuming you’re using dyntopo (which is prone to bumps) I approach smoothing in 2 ways:

            1. Increase your detail size a bit (for larger polygon generation), like from 7px to 10px for example,  and use the simplify brush to generate fresh topology over the problematic areas. Sometimes mesh wireframes generated by dyntopo can be “unsmoothable” and regenerating the topology will make it smoothable.
            2. If problematic bump artifacts persist I will use a low-strength scrape brush to flatten + smooth the bumps.
            #56238
            Darren
            Participant

              Thanks for the replies. I have a much smoother sculpt now!

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