Skinning Piero’s Mesh: Duerer’s Progress:

Forum Archive Skinning Piero’s Mesh: Duerer’s Progress:

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #13070
    Ingmar Franz
    Participant

      A posing test for Piero after parenting the mesh to the “Deformation Bones” using “Automated Weights”:

      #61503
      Ingmar Franz
      Participant

        A Cycles test rendering with the feather meshes skinned:

        #61504
        Ingmar Franz
        Participant

          All feather meshes skinned to their corresponding bones:

          #61505
          Ingmar Franz
          Participant

            There’re gaps opening when the claws are clutching:

            Also with the original Piero:

            The toe nails probably shouldn’t rotate so freely.  I tried lowering the vertex weights for the nails but this didn’t change the behaviour.

            #61506
            Ingmar Franz
            Participant

              With some corrections to the toe nails, the gaps shouldn’t be visible as long as no close-up views are needed:

              #61507
              Ingmar Franz
              Participant

                I’ve reshaped the toe nails so that they now better close the gaps:

                #61508
                Shawn Blanch
                Participant

                  Wow it is really coming together. Nice work @duerer 

                  #61509
                  Ingmar Franz
                  Participant

                    Thank you, @blanchsb 😀! Some weight painting still has to be done in the head and shoulder area 🎨.

                    #61510
                    Ingmar Franz
                    Participant

                      Piero’s main rig is now complete:

                      The Cycles rendering is here.

                      Next step: Facial shapekeys and their rig.

                    Viewing 9 posts - 1 through 9 (of 9 total)
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