Since Blender 3.4 the global Z axis is equal Z Scale even if you rotate

Forum Archive Since Blender 3.4 the global Z axis is equal Z Scale even if you rotate

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  • #16129
    Ronny ShadowWarrior
    Participant

      Since Blender 3.4 the global Z axis is equal Z Scale even if you rotate 

      #78246
      Martin Bergwerf
      Participant

        Hi Rene @MasterSW ,

        Can you be a bit more precise as to what you mean, because I can’t find any change in behavior (when it comes to Local vs Global Orientation) in 3.4 and above:

        Local.png

        #78247
        Omar Domenech
        Participant

          Maybe is one of those math under the hood things.

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