Similar to the first question: what about cycles?

Forum Archive Similar to the first question: what about cycles?

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #8374
    sambear
    Participant

      I was wondering if it was possible to render Melvin in cycles. As far as I could tell, the texture only shows up in the blender internal engine. Is there any way to transfer this to cycles?

      #28624
      Wayne Dixon
      Participant

        I thought it was cycles, I know all the Melvin animations I have done were rendered in cycles, but maybe the DL in the course is the older rig.

        Maybe I can ask @theluthier 

        #28625
        Kent Trammell
        Participant

          @sambear You’re right that the material is a Blender Internal material in the file which isn’t directly compatible with Cycles. But to re-create the material for Cycles is very easy.

          1. Switch your render engine to Cycles
          2. Go to the material panel and press “Use Nodes”
          3. In the node editor you should have a principled BSDF node plugged into a Material Output Node.
          4. Add an image texture node and select the “melvin_diffuse” image.
          5. Plug the color output into the base color socket of the Principled BSDF

          #28626
          sambear
          Participant

            Thanks so much! This worked perfectly.

            #28627
            Wayne Dixon
            Participant

              Isn’t Kent a genius?

              I love him, you love him, we all love him!

              Thanks Kent

              #28628
              Colby Weaver
              Participant

                Thanks! This helped me as well

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