I was wondering if it was possible to render Melvin in cycles. As far as I could tell, the texture only shows up in the blender internal engine. Is there any way to transfer this to cycles?
@sambear You’re right that the material is a Blender Internal material in the file which isn’t directly compatible with Cycles. But to re-create the material for Cycles is very easy.
Switch your render engine to Cycles
Go to the material panel and press “Use Nodes”
In the node editor you should have a principled BSDF node plugged into a Material Output Node.
Add an image texture node and select the “melvin_diffuse” image.
Plug the color output into the base color socket of the Principled BSDF