Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh render…

Forum Archive Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh render…

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  • #4773
    jankovalsky
    Participant

      Shouldnt whole GameObject be instantiated, not just rigidbody? I mean there are more components applied – like mesh renderer and collider

      #23056
      Jonathan Gonzalez
      Participant

        You’re not just instantiating a rigidbody. You’re instantiating a prefab and using it as a rigidbody to apply force. The whole prefab game object is instantiated in game.

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