Should I do this for a young person (likeness)?

Forum Archive Should I do this for a young person (likeness)?

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  • #15120
    fearguyq
    Participant

      Is doing this step more or less important for a face that has few, if any, wrinkles in order to achieve that highest level of detail for expressions? Since I would have to predict where to put bevels for crows feet, eye trough, brow, etc. deformations, I was curious if it still made sense to do this to achieve that highest level of deformation detail.

      Model for reference:

      #74268
      fearguyq
      Participant

        #74269
        Kent Trammell
        Participant

          This step is really only important if you plan to rig + animate your portrait. If that’s not your plan, then this concept and video can be ignored.

          But in the case of rigging + animation, even young faces have high potential for wrinkles when deformed (even when no wrinkles are present in a neutral state). Chris Jone’s incredible example showcases this:

          So for highest  fidelity facial deformation, it’s wise to consider key wrinkles being compensated for in the retopologized base mesh. Here’s another example showing a [young] character in Avatar and how wrinkles potential is built into the base mesh:

          #74270
          fearguyq
          Participant

            I do plan to rig the portrait for use in many still renders with varying emotional contexts. Then though, I imagine I can just tweak anything I want after setting up the proper expression with the rig for each still?

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