Shading issues after using a plugin.

Forum Archive Shading issues after using a plugin.

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #20722
    Boris Boiev
    Participant

      Hi! I’m modeling a paper cup and I have bad shadows after using a plugin. I tried to remove these faces and create them again but it didn’t help. Could you please help to find a problem? Many thanks!

      9-09 at 17.14.38.png
      Link to model (Blender 4.2 LTS)

      #96993
      Omar Domenech
      Participant

        Hello Boris. That looks like you need a holding edge there. Or maybe mark that edge as sharp and it should go away. Try any of those things and see if it works. 

        #96994
        Martin Bergwerf
        Participant

          Hi Boris, do you mean this:

          Shadow.png?

          That is because your model is low poly.

          Simply enable your Subdivision Surface Modifier in the Viewport.

          #96995
          Boris Boiev
          Participant

            Sorry for misunderstanding. I mean this weak shadow in Material Preview using EEVEE. And this weak shading is only from one side.9-09 at 19.06.08.png

            #96996
            Martin Bergwerf
            Participant

              Oh, I’d say, that’s probably just EEVEE being EEVEE.

              If you are going to Render with Cycles, you can ignore that.

              Otherwise, you’ll have to ask someone more proficient in EEVEE (not sure if there is much that can be done about it though).

              Using an Area Light might help.

              #96997
              Omar Domenech
              Participant

                Perhaps you can just increase the resolution for EEVEE in the viewport. It can be just the render engine artifacts. So try switching to Cycles and see if it’s there as well. 

                #96998
                Boris Boiev
                Participant

                  Omar, Martin, Many thanks for help! Will stick to Cycles

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