Seams With Baked Textures

Forum Archive Seams With Baked Textures

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  • #15235
    Austin Dunham
    Participant

      One thing that doesn’t look quite right after baking everything are my seams.  They look welded in the baked version, where the calculated shader version looks more like the hand painted grungy beaten up corners.

      If it’d be handy to look at the model I can probably get that uploaded.

      #74626
      Omar Domenech
      Participant

        Perhaps it is the resolution on your texture? But yes, post images of the problems when you can. Also, remember Blender is tricky when it comes to exporting a texture and importing it back, there’s a specific workflow. JL talks about it here:

        https://cgcookie.mavenseed.com/lessons/color-managing-textures

        #74627
        Jonathan Lampel
        Participant

          I know what you mean – once you bake it you lose the ability to use box/tri-planar mapping and so the seams are more obvious. Unfortunately, there’s no automatic way to solve this, but you can use the clone stamp tool in texture paint mode to fix it up. An example of that can be seen in this video about 13 minutes in: https://cgcookie.com/lessons/projection-painting-the-longboard

          #74628
          Austin Dunham
          Participant

            Thank you Jonathan and Omar.

            I’ve been messing with the home network and haven’t had a chance to post my work.  IPTables and getting the port forwarding I want done is being a bit more stubborn than I’d like.

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