Hi All,
I’ve created a generic mannequin which I have posed for a specific image I have in mind. I’d like to now start sculpting a specific character and start adding clothes and gear. What is the best way to approach this project? I am relatively new to blender, and would appreciate a fundamental breakdown of workflow. I’ve attached a screen shot of my figure, which is still using subdivison modifiers for all forms except the hands. I’ve broken the figure down by arms, torso, head, etc.
Thanks for any and all feedback and advice, much appreciated.
-Carter