Thanks for the tips! I sort of felt like giving up – those normal map thingies just feels so alien and weird.
As soon as I saw the hand in VR, I realized that I had major issues with the sculpting. I think I will make it a habbit to quicky exporting to VR simply to preview the model. It makes it much easier to grasp the plastic shape than on a 2D monitor.
Another thing that went awry is the unwrapping. It is almost impossible to Photoshop the texture into whatever weird mesh the unwrap decides on.
I should learn to do a hi-poly baking, absolutely! But then I wont get those nice skin spores from the texture … is there a way to add the texture as a high map or something, before baking?
My plan so far:
Fix the basic sculpting –> Create lowpoly version –> Fix texture –> Bake normal maps –> Rig –> animate
I think I’ll aim at having baked them normals by the weekend. Hopefully!
