SciFi Room Challenge – Zapped reality – WIP

Forum Archive SciFi Room Challenge – Zapped reality – WIP

Viewing 10 posts - 16 through 25 (of 25 total)
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  • #70630
    Sébastien Lenaerts
    Participant

      Thx Angela (@amblender)! I’ll have a look at it. By now I should know, if I have a question, cgcookie has a tutorial about it 😀.

      #70631
      tanya
      Participant

        This is great, love the concept.  Wayne taught the camera course,  it should help with the walking motion.  Parts of the course make more sense if you have taken the animation stuff, but no necessary.  I don’t think I’ll get that far with it and hope just to have the timing work out.  Looking forward to seeing how yours turns out.  Good luck and have fun.

        #70632
        Adrian Bellworthy
        Participant

          @amblender your correct, Chapter 3 – Hand Held Camera Exercise 

          An important thing to remember when directing the camera is the speed, 

          fast movement of the camera doesn’t give the viewer enough time to focus there eyes. 

          Its tempting to speed it up to reduce render time of the animation.

          An extra few frames where it feels a little fast can make a big difference to the final animation.

          Its also a good idea to use the graph editor and adjust the handles to get a better result.

          Looking good so far @slenaerts 

          #70633
          Sébastien Lenaerts
          Participant

            Thx @adrian2301, i was discovering how the graph editor gave so much more control and how you can switch from one and the other to “easily” manipulate the animations. It definitely speeds up the process.

            Indeed the speed is too fast and I’ll have no choice to make a longer animation I guess (my laptop won’t like it 😅) . 

            We’ll see where I end up this weekend! 

            Cheers!

            #70634
            Sébastien Lenaerts
            Participant

              ho man!  started a test render yesterday 10 am. during night my computer went to sleep… still 800 frames to go… will have to wait tonight if it is ok, to speed it up I rendered only at 30% of default resolution and eevee as engine… So Based on this test, I think I won’t be able to render it in full res before close of contest ):…  But I might be able to do still some small adjustments as long as the final render can start tomorrow early on.

              What a suspense!

              note to self: go through the render speed optimisation courses for next project!  

              #70635
              Adrian Bellworthy
              Participant

                That is so agonising when that happens.

                Top Tip:

                     Turn off power saving modes when rendering.

                Top Tip Two:

                     Turn off Windows auto updates.

                Top Tip Three:

                     Pray.

                Bonus Tip:

                     When rendering a long animation, and I need my computer during the day, I would render as a PNG image sequence. Set the frames in the timeline to start at 1 and end at maybe 300, Render overnight, then the following night render 301 to 601 and so on until its done. I always shut down my computer for a while before I do a night render. By shutting down the computer this will clear the memory, cool down the CPU and GPU which helps to eliminate any other issues.

                If rendering at the weekend I would render night and day, shutting down for a while in between.

                Be sure to set a folder to save the image sequence to, DON’T leave it at the default  /tmp\. This is a temporary folder and depending on your computer settings will delete the files on shutdown or after a specified period of time.

                When the rendering is done, I take the image sequence in to Blender’s Video Editing, add SFX and any other effects, then render MP4. This render then takes almost no time to complete.

                And I mostly use the denoising node in compositing, it can speed up render times considerably.

                And I would render 5 or 10 random frames from the animation so I can calculate an estimated time for the whole animation.

                Hope this helps, not only for the next project but maybe this one, especially tip three.

                Good luck @slenaerts 

                #70636
                Sébastien Lenaerts
                Participant

                  Thx @adrian2301, you opened my eyes again! I didn’t realize you could use blende to stitch the images together… Silly because I did use the blender editor to make the summer fun clip… I was clearly thinking in the box there 😅.

                  I like your render strategy to work in batches, didn’t consider this yet.  Very good advice Indeed!

                  #70637
                  Sébastien Lenaerts
                  Participant

                    And it appears the little sleep moment of my PC did not interfere with the render :)!

                    I’m gonna tweak the speed and remove the floating hands tomorrow and launch the render for sunday evening to submit.  There is still a lot I want to change, but sometimes, you need to make choices.

                    #70638
                    Ingmar Franz
                    Participant

                      That’s a really well equipped Sci-Fi appartment 😀👍! Could I please get one of these holographic monitors 😉?!

                      #70639
                      Sébastien Lenaerts
                      Participant

                        @duerer … One order coming up! 😅

                      Viewing 10 posts - 16 through 25 (of 25 total)
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