Sci-fi Room Challenge WIP-A Space Bar

Forum Archive Sci-fi Room Challenge WIP-A Space Bar

Viewing 15 posts - 31 through 45 (of 48 total)
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  • #70598
    Mark Smith
    Participant

      good looking furniture in a good looking room

      #70599
      Todd Sanderson
      Participant

        I’m suddenly in the mood for some blue milk. This is looking fantastic Spikey!

        #70600
        jammingammon
        Participant

          Looking really cool. The lights really bring it all together. I could definitely see some aliens hanging out in here. Nice work!

          #70601
          spikeyxxx
          Participant

            Thanks a lot @euv , @acapier and @jammingammon !

            I feel more confident about the lighting now 😀

            #70602
            Adrian Bellworthy
            Participant

              Looking fantastic @spikeyxxx , its really coming together nicely with the lighting.

              Will there be any patrons in your scene?

              Perhaps this is a place frequented by Kryten. 😂

              #70603
              spikeyxxx
              Participant

                Thanks @adrian2301 

                I probably won’t have time to add any ‘beings’ in this scene, unfortunately (need at least a day for rendering…).

                So what humans or aliens frequent this bar is left up to your imaginations 😉

                #70604
                spikeyxxx
                Participant

                  Made some light improvements. Also, the bar now has an actual bar (accidentally modeled it on the wrong side, but I decided to see how it looks when I simply rotate the whole bar and I like it even better this way, lucky accident 😅) and the stools have foot support (might need to adjust the height, but that is for the ‘final tweaks day’…). Filled the first few some bottles to get a better idea of how it will look and rendered with less Samples (only 64, rendered in just under 40 minutes!) to see if I can get away with that.

                  And this is the result:

                  Happy where this is going 😀

                  Tomorrow the final modeling (mostly bottles) and materials and friday is for the final tweaks and fixes and to start rendering (hopefully).

                  #70605
                  Tom
                  Participant

                    Very nice lighting design! 

                    #70606
                    Vue Thao
                    Participant

                      Wow, that’s all I can say with my jaw left there hanging pretty long. This is some futurama bar I like to go and drink.

                      #70607
                      spikeyxxx
                      Participant

                        Thanks @euv ! I would love to welcome you as our guest 🙂

                        #70608
                        spikeyxxx
                        Participant

                          Still some modeling left (but not a lot…).

                          Accomplished the main materials, but I will have to tweak the Shaders a lot.

                          It seems like I can’t use the Denoising, at least not with only 64 Samples (have to test it with the Compositor Denoiser Node though), it completely destroys the SSS….

                          Another test render:

                          #70609
                          spikeyxxx
                          Participant

                            Did the final modeling today…still have to place a few ‘pistols’, but I paused that, because I started  to make stupid mistakes due to lack of concentration (also known as ‘getting tired’):

                            Did another test render (100 Samples, 2160 * 3840 pixels, about 3 hours), with compositor denoising:

                            I cannot get enthusiastic about it..there is a lot of glass and it just becomes ‘dull’, ‘dead eyes-look’ (it can handle one single glass, but those rows of glasses…). And the SSS is also mostly gone, although not as ‘splodgey’ as before, but that is probably due to higher Sample count and better resolution…

                            I will make the last tweaks tomorrow and then start rendering with as high Sample count as I can afford. Will try Cycles-X for this, but I don’t expect to get much speed-up  from it, because I can’t use my GPU (too old) and my CPU only has 4 cores….

                            #70610
                            Tom
                            Participant

                              Have you considered using a renderfarm for the final high sample count renders? I’ve started doing that for my final renders (I have an old GPU too), and it saves so much time and means I don’t risk blender crashing half way through!

                              #70611
                              spikeyxxx
                              Participant

                                @tomb2005 I actually have considered that (even have some points left at Sheepit), but as long as my computer can still get the job done, I’ll stock to it. I have to experiment a lot to get the best settings, so it’s also a learning experience.

                                Just started rendering, hope I didn’t leave any ‘mistakes’, that only show when the render is (almost) finished…that happens quite often, to be honest…Hopefully I can get 3 images rendered, but that should be possible, there is still some time left.

                                Blender crashing during a render has not yet happened to me (maybe I shouldn’t have said that…). I’ll keep my fingers crossed.

                                #70612
                                Vue Thao
                                Participant

                                  I know the feeling: cycle rendering may not come out as we expected. 

                                Viewing 15 posts - 31 through 45 (of 48 total)
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