Saving 3D Renders in Blender 5.01

Forum Archive Saving 3D Renders in Blender 5.01

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #21233
    John Frey
    Participant

      Blender 5.01 dos not seem to have an option to save the rendered image with a file format: OpenEXR MultiLayer. It only has OpenEXR (.exr). Am I doing something wrong?

      #99045
      Martin Bergwerf
      Participant

        Hi John @Mooqu ,

        They hid it under Media Type:

        MultiLayer.png

        #99046
        Omar Domenech
        Participant

          Feels like they keep moving stuff around for the fun of it. Just when you think you have the muscle memory for something forever, they change it, messing with your muscles. 

          #99047
          Grady Pruitt
          Participant

            Yeah… Like Omar says, they move things around and sometimes it might take a minute to find. sometimes they move it to a drop down or even a different location. I remember opening up 5.0 and couldn’t find Vector -> Mapping nodes… because Vector had been moved under Utilities. Often, if you just click around, you’ll find that what you’re looking for has simply been moved. More often than not, things aren’t removed unless they’re replaced with something better or is something no one else uses anymore because it was based on an old technique that no one uses anymore because better methods have been found to solve the problem.

            #99048
            Martin Bergwerf
            Participant

              If I understand it correctly, MultiLayer EXR’s are now stored as multiple Image Files, as opposed to Image Files with mulitple layers. This is done, so that other Programs are able to read them. (Again, this is how I interpret it..I am probably wrong.)

              When you’re interested, you can read about the reasoning behind this here:

              https://projects.blender.org/blender/blender/pulls/146650 

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