Thanks @phoenix4690 . I have done rig-to-rig retargeting before (in a training exercise). I think it always works if source and target rigs have the same rest pose (i.e. neutral-A) and “nice” bone rolls. In my case the animation came from Unity, and doesn’t meet those prerequisites.
I have used Mixamo before (maybe even with Unity, I can’t remember) so that is another possible animation source. I just really liked this run cycle (very athletic).
I forgot to mention I changed all the Quaternion channels to XYZ Euler, to make it easier to fiddle with the curves.
[brute force always works as a last resort – I am very patient 😉 ]