Rigging Piero’s Facial Controls: Duerer’s Progress

Forum Archive Rigging Piero’s Facial Controls: Duerer’s Progress

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  • #13125
    Ingmar Franz
    Participant

      After mirroring the “Shapekeys” in preparation for the rigging of Piero’s “Facial Shapekeys” a quick “Preview Rendering Screenshot” in “Cheek Suck Pose”:

      #61745
      Ingmar Franz
      Participant

        With a “Corrective Shapekey” for both eyelids on the left side and some further tweaking I get this:

        The “Corrective Shapekey” is still active on the last frame with an “Influence” of “0.176” because the eyeball would otherwise pierce through the eyelids on their way to the maximum opening:

        #61746
        Ingmar Franz
        Participant

          My “Parabolic Function” looks like this: 

          (-(((var*2)-0.59)*((var*2)-0.59))+0.33)*3

          A graphical representation (sky blue curve) and the intermediate steps for creating that curve:

          #61747
          Ingmar Franz
          Participant

            Just a quick “Cycles Preview Render” snapshot with  a test of the “Shapekeys” for “Cheek Puff”, “Mouth Corner”, “Inner Eyebrow”, “Middle Eyebrow”  and both “Eyelids” on Piero’s left side:

            #61748
            Ingmar Franz
            Participant

              A new bone added for the upper beak and some new “Custom Bone Shapes” as well:

              #61749
              Ingmar Franz
              Participant

                Piero’s rig is now complete and ready for animation:

                There’re 438 bones in total .

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