I’m not sure what version of Blender is used in the tutorial but in Blender 4.0, when plugging the RGB node into the Roughness or Metallic input of the BSDF node, the color goes white.
Also, the BSDF node looks different with each of the major sections being collapsed. When expanding each, I find that the options are different. There is no Specular slider. Instead, there are is only “Weight, Radius, Scale & Anistropy” inputs. I do not know which of these inputs correspond to the Subsurface input shown in the video lesson. This also became a point of contention in a different class I took before.