Howdy!
These questions are not quite connected to this lesson, but I just finished the course and will try to apply what I learned on these two simple characters I made for Christmas.
You can see they are basically the same mesh, with just a couple of differences on the face and materials.

My questions are, once I’m done with the rigging of one is it easy enough to copy the rig to the other character?
I was thinking something like just duplicate the file, bring in the GEO collection from the second character, deleting the GEO of the first one and attaching the armature to the new one. Will that transfer the weight painting as well? Will that even work? Let me know if you can point me to any resources on this topic.
And second question: do you by chance also have any recommendations on how to make the accessories (say the hats, or the moustache) move according to how I animate the character? Other than the basic parenting to the bone. More like the pompom reacting to gravity or the clothes wrinkling with the body movement), or hair moving in a somewhat organic way. Would that be through constraints, maybe physics?
And last question (sorry for a long post): on the character prep before rigiging… Wayne mentioned he had the origin of everything at 0,0,0.
Any words of advice on the GEO prep? I know for instance he left the hair and hat separate, Should everything else be joined then, or can I leave my mesh objects split? Leave modifiers as is?
It’s crazy how even a simple character as this has a lot of mesh objects in the end…

Thanks for any insight!!