Relic – game asset

Forum Archive Relic – game asset

Viewing 15 posts - 16 through 30 (of 35 total)
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  • #94216
    Omar Domenech
    Participant

      Amber has restored the course, you shouldn’t get the media not found error any longer. Double check it’s working when you can Laurent, linking you up:

      https://cgcookie.com/courses/modeling-a-post-apocalyptic-vehicle

      #94217
      Laurent Pierrat
      Participant

        Yes, it’s working again ! Now I’ll check if the modeling of the tire can help me fake the sole of the shoe 🙂

        #94218
        Laurent Pierrat
        Participant

          It worked quite well, still some tuning to do but I’m quite happy.

          Soles.png

          #94219
          Laurent Pierrat
          Participant

            I did a “quick” test to see how the shoe will bake, and I’m quite relieved… Crap, baking normals can be a nightmare ! 

            I’m quite happy to have this detail on a 1555 triangle shoe. still some tweaking is needed on the sole but it’s no big deal, the lowpoly topography is just a tiny to far.

            Shoes_Baking.pnghoes_Baking_Wire.pnghoes_Baking_sole.png

            #94220
            Chunck Trafagander
            Participant

              Holy moly! 🤯

              I’ve gotta say @Sillikone, I’m super impressed by all the work you’ve put in here, I think it’s paying off with every new post. Selfishly I’m also beyond thrilled that this initially stemmed from RELIC, but it’s crazy to see how you’ve taken some of the techniques and totally re-purposed them. Even if you haven’t watched the course in its entirety yet, taking bits and pieces of it and forging out on your own is exactly the purpose of the course so major congratulations on all the work you have accomplished so far!

              Chunck 🙂

              #94221
              Laurent Pierrat
              Participant

                Thanks a lot, Chunks ! It gives me quite some strength to read your compliment !

                When I follow a course, I’m firstly interested by the workflow, then the tricks and shortcuts along the way. Your Relic course delivers that perfectly.

                I intended to follow the course again when I posted the belt, then I quite digressed, haha !

                I go back to my UVs, see ya around.

                #94222
                Laurent Pierrat
                Participant

                  Here what I decided to call the final low poly setup, the whole outfit is 9660 tris, all packed on one texture. It’s occupying 62% of the UV space, I could not do better. 

                  The buttons are hidden, I’ll use instances as in the course for the chain.Front_baked.pngBack_baked.png

                  I can start learning to texture that, now 🙂

                  #94223
                  Laurent Pierrat
                  Participant

                    a whole new profession to learn in fact, here the first pass I could pull out :

                    Front_Textured.png

                    #94224
                    Omar Domenech
                    Participant

                      The socks remind me of that 90’s music video. Blind Melon? No Rain was the song? I’m pretty sure I’m right.

                      #94225
                      Laurent Pierrat
                      Participant

                        I don’t know Blind Melon. 

                        If she’d be a singer she’d rather be Catherine Ringer in the Rita Mitsouko  https://www.youtube.com/watch?v=fGZRVGlGZ6A , you’re right about the 90s though 🙂

                        #94226
                        Laurent Pierrat
                        Participant

                          Making first tests for final render composition and lights. I’ll still try to upgrade the materials on the outfit, but I want to finish this project for the end of the week – before it kills me ^^

                          The character is the Female BaseMesh from CharacterCreator. I wish I had time to do the Hair but for now I use a pack from Reallusion CC.

                          Final_test.png

                          #94227
                          Laurent Pierrat
                          Participant

                            Second iteration and I will practice my shading muscle on these cubes.

                            Final_test.png

                            #94228
                            Omar Domenech
                            Participant

                              Those shadows feel like Halo characters. I’m guessing the lady with the bee socks is a space marine.

                              #94229
                              Laurent Pierrat
                              Participant

                                One more iteration. I don’t know if I’ll keep one or two shadows in the back, tell me what you think.

                                Still i must upgrade the outfit materials ^^

                                Final_test.png

                                #94230
                                Omar Domenech
                                Participant

                                  I say keep both shadows, makes it feel like the mission is eve more dangerous, like it’s a base full of space marines.

                                Viewing 15 posts - 16 through 30 (of 35 total)
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