Thanks for the great tutorial Jonathan!
I am using Blender 2.8 and I’m having a difficult time replicating the shading that you have in your display. I have been experimenting a bit but can’t seem to find a clean non-messy shading type in 2.8. You say you use wireframe mode instead of xray, or the 2.7x-equivalent, but wireframe looks like this for me (see image below). It displays all mesh objects equally, edited or otherwise. The mirrored mesh displays the same as the “origin” mesh as well, unlike yours, where it is fully transparent with wires. It’s not easy to focus on the right vertices, faces or lines, this way. Enabling On Cage for the shrinkwrap helped remove some of the double lines though, so that was a welcome tip!
Your viewport has semi-transparent shading on the edited mesh, full transparency on the non-edited mesh and mirror. Can this be replicated in 2.8?
