Realistic texture effect in Augmented Reality

Forum Archive Realistic texture effect in Augmented Reality

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #20733
    Zigma Sketch
    Participant

      Hi All, 
      I have been studying the blender for the last 6 months. I want a better suggestion for keeping a realistic materials while designing for AR. When i create a model and export as glb regardless of  baked textures or BSDF shaders the texture of the model is not realistic after placing it in the environment. It is not blending with environment. Any tutorials or guidance required to fix such things would be more helpful. Thanks.

      #97038
      Martin Bergwerf
      Participant

        Hi @Zigmasketch ,

        Haven’t done any AR, but how is that supposed to work? 

        The model doesn’t have the lighting information of the real environment. It also won’t be affected by the light of the environment and It won’t cast a shadow either.

        That is probably the main problem while it’s not blending in.

        #97039
        Omar Domenech
        Participant

          I think also what makes it most tricky, it’s that is a very artistic driven process, more than a technical one. But it is also very technical, so you have that double whammy. There’s a lot there but I think the focus has to go with really concentrating on learning lighting. You can get great models with great materials, but if that layout, composition, lighting, presentation and all that good artistic stuff is not working, it all falls apart. 

          So I guess for me, the courses that would be most helpful with that would be the Sessions ones:

          https://cgcookie.com/courses/sessions-minimalism

          https://cgcookie.com/courses/sessions-macro

          Then maybe Core Lighting and the old JL one:

          https://cgcookie.com/courses/core-fundamentals-of-lighting-in-blender

          https://cgcookie.com/courses/fundamentals-of-digital-lighting-in-blender

          Maybe Bake for the technical baking stuff:

          https://cgcookie.com/courses/bake-texture-baking-with-blender

          And then maybe, because it’s a very long one, seeing Kent going about the hurdles of a full production and dealing with lots of problems like that in the COLLAB:

          https://cgcookie.com/courses/collab-03-livestreams

          #97040
          Zigma Sketch
          Participant

            Thank you for your response. 
            Kindly check the below link to experience it in AR.

            https://model.jaguarconnect.com/visual-object/model?name=Table_Lamp_Optimised

            this model is not yet finished but for you to get an idea i have added it in AR. Once you experience it in AR, you can understand what i am trying to say. Since i am a beginner and still learning there might mistakes in my models baked texture. if you spot kindly let me know.
            @Martin Bergwerf Yeah you are correct about lighting but In AR the model can mimic real time lighting with the help of HDR. when you are in AR mode. you can see some kind of reflection of light effects in steel material.

            @Omar Domenech Thank you for your wonderful suggestion i hope with the help of those courses my problem will get resolved.

            To experience it in AR open the link in your mobile.

            #97041
            Martin Bergwerf
            Participant

              Hi @Zigmasketch ,

              Sorry, but that would be a real pain for me, trying to open that link on my phone.

              But lighting that model with HDR (if I understand what that means), gives a different lighting than your real environment, so that can’t match up.

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