Realistic Industrial Environments Course: Duerer’s Progress

Forum Archive Realistic Industrial Environments Course: Duerer’s Progress

Viewing 15 posts - 1 through 15 (of 18 total)
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  • #13970
    Ingmar Franz
    Participant

      This is my garage scene at the end of the modeling part of this course:

      #68632
      Kent Trammell
      Participant

        You’re making quick work of this scene! Very nice work.

        However I’d like to offer a challenge: Add one (or two if you’re bold!) unique objects to the scene. It can be anything that would make sense to the context: Fire extinguisher on the wall, trash can next to one of the columns, Utility box with electrical conduit on a pillar…something(s) to flesh this scene out a bit more!

        I have a feeling you’re up for such a challenge 🙂

        #68633
        Ingmar Franz
        Participant

          @theluthier Adding unique objects is exactly what I was thinking especially for the still relatively empty wall’s in the background. Additionally to your proposal maybe an (emergency) exit and two or three surveillance cams? 

          @theluthier @spikeyxxx One technical point: When I set the “Render Cam” to the current “Viewport Cam” position (CTRL + ALT + Numpad 0) the “Field of View” isn’t the same with the default settings although the “Viewport Cam” and the “Render Cam” have the same focal length (default: 50 mm):

           After setting the “Render Cam’s” sensor size to 72mm (Auto Fit), there’s almost no difference between both cams:

          Is there a method to find the optimal setting so that “Render Cam” and “Viewport Cam” have the exact same “Field of View”?

          #68634
          spikeyxxx
          Participant

            @duerer I think that you’ll find that both Camera (50mm) and Viewport (50mm) are actually  the same, just that in the Viewport you are zoomed out more:

            #68635
            Ingmar Franz
            Participant

              @spikeyxxx Yes, the Viewport shows a more zoomed out view, but how can I achieve that both views look identical? There’s no indicator in Blender for how much I’ve zoomed in or out in the “Viewport”. Currently, I can only think at playing with the “Render Cam’s” sensor size in order to get the same “Field of View” as in the “Viewport Cam”.

              And what does “Zoom” in the “Viewport” mean? The “Focal Length” of 50mm doesn’t change when “zooming in/out” with the mouse wheel. Here’re my preferences:

              #68636
              Ingmar Franz
              Participant

                @theluthier The fire extinguisher is ready for use 🔥💧:

                #68637
                spikeyxxx
                Participant

                  @duerer I see what you mean now.

                  But the dimensions of your Viewport are not fixed and neither is the aspect ratio of the Viewport…so you’d need to somehow ‘drive’ the Camera dimensions with the Viewport dimensions…

                  Smells like a job for Python 🙂

                  I do not know how this is being calculated internally, but doubling the Sensor Size, like you did does seem to get close to what you want (at least if the aspect ratios are (almost) the same…).

                  #68638
                  Ingmar Franz
                  Participant

                    Thanks, @spikeyxxx 😀! One reason more to dive into Python 😉! The camera setting are partially still a mystery for me, especially when it comes to something like the “Sensor Size”. So, I need to play with the values and try to approximate what I want to achieve. But at least it seems to work 😀!

                    #68639
                    Ingmar Franz
                    Participant

                      The “Fire Exit” is now finished:

                      #68640
                      Ingmar Franz
                      Participant

                        Ok, I had to make some adjustments to my “Fire Exit Door” 😉:

                        #68641
                        Ingmar Franz
                        Participant

                          And a trash can:

                          For now, this concludes my “Unique Assets Modeling” part and I’ll proceed with the “Shading and Lighting” part of this course. 

                          #68642
                          Ingmar Franz
                          Participant

                            Note from the future (I’m now creating the materials 😉): The fire extinguisher has got a plexiglass dust cover:

                            After some failed tries with the “Glass BSDF” and the “Refraction BSDF” I created this sophisticated node tree 😉😁:

                            I remember that @jlampel has a chapter about the creation of a glass material in EEVEE here. Maybe I’ll redo the material for some close-up shots. From the distance it will probably not show a significant enough difference to my setup above which would justify the additional computations.

                            #68643
                            Ingmar Franz
                            Participant

                              Second note from the future: The trash can with some “Dirty Vertex” mixed in:

                              #68644
                              spikeyxxx
                              Participant

                                @duerer I would not put any cover over a fire extinguisher 🙂

                                Accessibility (‘Gute Sichtbarkeit und leichte Erreichbarkeit der Feuerlöscher’) is pretty essential if you want to put out a fire 😉

                                Who cares about dust on the fire extinguisher, when there is an actual fire?

                                But I love the DV on the trash can!

                                #68645
                                Ingmar Franz
                                Participant

                                  @spikeyxxx I thought at something like this:

                                  And the fashion-conscious fire fighter of today buys this 😉😁:

                                  And his cost-conscious colleague 😉😁:

                                  But seriously: I think I’ll leave the dust cover because it adds some nice reflections to the scene. I promise you that I’ll keep a wary eye on my garage so that no fire can break out and no one will ever need to use one of these fire extinguishers 😉!

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