Questions regarding bending loop cuts and topology

Forum Archive Questions regarding bending loop cuts and topology

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #20880
    Daniel P
    Participant

      So I made this 3d logo but I am not sure what the best practice is here. Is it a better idea to add a new loop cut at the top and let the middle loop cut bend? And of course I would appreciate some topology tips (like if sharpening the concave part like that is fine). 
      I know this is super simple, but I don’t want to learn bad habits 🙂

      14 220010_edited.png

      #97488
      Grady Pruitt
      Participant

        The main reason to bend the loop is if you were going to add some sort of detail along that route. Since the top part has 2 face loops and the side part has 3, If you’re not adding some sort of detail around there, you really don’t have to turn it unless you just want to.

        #97489
        Omar Domenech
        Participant

          As Grady says, you don’t need the extra polygons unless you have a good reason to. Usually it’s better to save on polygons, so if that is just a flat face where nothing is going on, the simpler the better. 

          #97490
          Charles
          Participant

            As above – unless you need to model a detail you don’t need it. However it’s a good exercise to remodel this so you do get edge flow around your logo so you know how to do it when you NEED to do it – cos eventually you will need to do this sort of thing.

            Also – I think you’ve asked this – you can sharpen your right angles via topology (without using a crease) with cuts shown below then dissolve the purple edge on the top and bottom faces

            #97491
            Grady Pruitt
            Participant

              Huh? He’s already got a loop going all the way around the edge of his logo… that 2nd one would remove that loop.

              #97492
              Charles
              Participant

                yes but it would sharpen the corner without a crease. That’s one of the other questions I’d thought he’d asked “And of course I would appreciate some topology tips (like if sharpening the concave part like that is fine). ” the grammar is a bit mangled so I’m not 100%. Sorry if I’ve misunderstood

                #97493
                Grady Pruitt
                Participant

                  Oh.. now that I’m looking I do see some concave in the original.. but I think that’s because the verts on the interior faces aren’t level with the outer edges.

                  #97494
                  Daniel P
                  Participant

                    Thanks for the feedback. With “concave” I meant the part where the T merges into the U. I did the sharpening and it looks pretty good (although the original 2d design has perfectly sharp edges I can only get with a crease).

                    #97495
                    Grady Pruitt
                    Participant

                      Yeah… the concave is because some of those verts are lower on the Z axis than the other ones Fix that, and that should get rid of the concave I think

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