So at 11:16 in the video, extruding another point from the corner causes the mesh to become “sharp” at that corner. At some point later, it becomes smooth again, but I’m not sure what was done to do that. In the video when “F” is pushed, it seems to solve it, but mine stays “sharp” or rigid, instead of smoothing out, so to speak. I thought I’d followed the same steps, but my vertices circled in red maintain that “sharp” disposition where the mesh seems locked to the control points, as opposed to other areas where the mesh is more “loose” relative to the control points. Any ideas about what’s going on here? I’m using Blender 4.3.0, and have good fidelity with all the extensions, plugins, etc.
