Omar and Adrian are absolutely right when they say “it depends”. The examples you’ve mentioned:
my cheeks is not high enough, or my nose tip is too big, or i want a smaller lips
I consider those broader proportional changes. I would likely make those changes after a full retopology and transfer of sculpted detail. Because you could jump into the edit mode, select the verts of the mouth, and scale up with proportional editing for smooth falloff. All your sculpted detail will follow suit, which I find to be a very effective way to make proportional changes since edit mode is much more intuitive.
Just be careful about adding or removing verts in edit mode with a multires modifier involved. That can cause big problems. But proportional changes are usually safe.