Putting a shape on ground plane

Forum Archive Putting a shape on ground plane

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  • #6716
    Flowizard
    Participant

      At 8:17 you moved the shape to the ground plane. How do you do that? I was googling a bit and tried to scale along z axis for value 0 (pressing S Z 0 on the keyboard) but it didn’t work. 

      #25846
      Kent Trammell
      Participant

        You’re on the right track. In edit mode, the cursor needs to be on the ground plane first (which can be done with SHIFT + C to reset the cursor to the world origin). Then set your pivot to cursor, select all mesh components, and scale to zero in the Z axis (S + Z + 0)

        #25847
        Flowizard
        Participant

          It works now! Thanks 🙂 

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