I’m not very knowledgeable in the procedural texture scene , but as I needed to keep an animation I am working on as simple as possible texture-wise , I decided to have a go at creating a procedural material that would give some of the smaller objects in the scene some dirt in the cavities and edge wear on the edges.
After searching online , I found this node setup to create both effects (by flipping the colour ramp to give either edge wear or cavity dirt) :

Now you can see in the material preview , the object clearly has wear on the sharp edges however , in my attempt below , there is no wear on the edgess and tweaking the colour ramp only increases or decreases the effect I have. Any idea whats going on or could anyone show me a setup that will give me the effect I am looking for?

Here is the object I will be texturing in the scene , a wire rope with clamps. I want to have dirt and rust in the cavities whilst the outermost faces of the rope stay shiny from use.

Thanks in advance.