Hey Chunck,
thank you for your kind words.
I took this as a challenge to use the methods for the crystal.
I were able to get decent results using a Displacement Texture of type Voronoi set to Distance Metric “Distance Squared”.
I find that this minimizes the dimples, giving it a more similar structure to the one we sculpted.
The decimated version needed a Smooth By Angle, which when applied, automatically marks sharp edges. (At least for me in 4.4.3).
This makes the unwrap easier, leaving us with minimal manual work.
However, the normal maps do have some weird artifacts, which are barely visible in a regular setting. I was not able to figure out what causes these. But since they do give a glass like appearance, I take it as a happy accident.