Problems with poly/resolution and roughness on parts of models using Relative dytopo

Forum Archive Problems with poly/resolution and roughness on parts of models using Relative dytopo

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  • #14217
    voxteldrake
    Participant

      I having some Issues Regarding the “Roughness” of my model

      I Also have problems trying to generate smooth details and preventing losing said

      What are the ways to smooth the roughness in relative details dyntopo ?

      #69859
      Adrian Bellworthy
      Participant

        Hey @voxteldrake

        I am by no means a sculpting expert, I would suggest use the smooth brush with a fairly low strength (maybe 0.2), the dyntopo settings detail size lower (maybe 6), and use subdivide edges. To get in those tight areas around the eye, I would zoom in close with a small brush to keep the shape.

        As I said I’m no expert, but @theluthier maybe able to add some tips.

        #69860
        Mark Smith
        Participant

          relative detail I find to be a slippery slope in that as you change the zoom and work closer to your model

          the level of detail changes and it looks to me that is part of your difficulty

          I personally prefer to change it to constant detail and change the resolution by hand

          hope it helps

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