Problem with Transforming Objects in Blender – BLENDER 4.5 BASICS (part 3)

Forum Archive Problem with Transforming Objects in Blender – BLENDER 4.5 BASICS (part 3)

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #20853
    Andy Stull
    Participant

      Sorry to bother you, but I’m having some difficulty w/ the command functions of course section:  Blender Basics An Intro. to Blender 3D 4.5 LTS— (Lesson 04) Adding, Deleting, and the 3D Cursor.  Specifically, the section of Lesson 4 dealing with the tool in the “Toolbox” that allows you to add primitive objects like a cube, cone, cylinder, and two different types of sphere.  I have no problem adding a cylinder (or other primitive) to the 3D viewport.  My problem lies with the “snapping” of one object to another.  If I imitate what the instructor does in lesson 04, I can generate a sphere, and then a cone.   I can hover the tool over the cylinder and project the placement grid (curser) over the cylinder.  I can place cones, on the top, bottom, and sides of the sphere, but they do not connect (snap) to the cylinder like they seem to in the video.  They are still separate objects, close in proximity, but the cones are not attaching to the cylinder’s surface.  Can you help?  What am I doing wrong?  An example of what I’m talking about is circled in red, and attached below.

      Thank you for your assistance in this matter.

      #97383
      Martin Bergwerf
      Participant

        Hi Andy @AeJax ,

        The problem is, that the default behavior is, that the Cone is being created from the Corner and that is, what is being Snapped to the Surface of the Cylinder. (Hold ALT to create the Cone from its Center).

        (And please add a proper screenshot next time and not a photo of your screen.)

        #97384
        Andy Stull
        Participant

          Hello AeJax,

          I appreciate the help, but I’m afraid I still don’t understand.  Do you mean hold “ALT” so that the cone starts at the center of the cylinder (example below)? When I do that, it looks nothing like the example(s) in the video.    screen1.png

          #97385
          Martin Bergwerf
          Participant

            No,

            When you hold ALT, when creating the Cone, it’ll start from the Center of the Base of the Cone, instead of at its corner. You can see this more clearly from tiop View:

            Cylinder_00.png

            Look at this Lesson again from the beginning and if you then still get it to work, forget about it; in my experience, you play with it once, when learning about this Tool and then never use it again (it’s not very practical), so your not missing out on anything 😉 

            #97386
            Omar Domenech
            Participant

              I agree with Martin. It’s better to move on and don’t get too hung up on this tool, since you’ll never use it. And if you get stuck, always go back to the lesson from the beginning, we miss so much stuff in the videos since we’re so confused as we watch them. 

              #97387
              Andy Stull
              Participant

                Thanks Spikey and Omar Domenech,  I appreciate you getting back to me so quickly.  I’ll look over the lesson tomorrow, and see if I can correct my mistake— I have been holding”ALT”, but maybe there was a step I missed.  I’ll do as you say, review the material, and not get hung-up on the details.  I was just afraid that if I didn’t master this, I wouldn’t be able to render anything in blender-  good to know that at least with this particular tool, that is not the case.  Thanks again for all your help.

                #97388
                Paul Caggegi
                Participant

                  I’ll try and recreate this, but from first glance, it might be an issue with how the pivot point or snapping is set? I’ll get back with some more clarity soon

                  #97389
                  Paul Caggegi
                  Participant

                    Ah ok, I recreated this. I have thge cylinder here, and I have selected my Add tool, and switched it to Add Cone.

                    I place my cursor over the face where I want the cone to snap.

                    If you click and drag, it will scale non-uniformly from a corner point…

                    but if you hold down Alt, it will scale from the center

                    If you hold down Alt and Shift, it will scale from the center AND scale uniformly

                    Click to commit the area of the base, and then move your mouse outwards to give the cone height

                    Hope this helps?

                    #97390
                    Andy Stull
                    Participant

                      Hello Paul Caggegi,

                      I really appreciate you taking the time out to help me.  Judging by the example you sent me, I think that I am doing it correctly.  Like you demonstrated– I started with a cylinder, went to my “Add Tool” and select the  “Add Cone”, placed my curser over the area of the cylinder I wanted to “Snap” it to, left clicked and dragged it diagonally from the corner point while holding “Shift” and “ALT to scale the cone, uniformly, and from the center.   I then left clicked to commit, and moved my mouse “outward” to heighten the cone.   My result is as follows–  screen7.png I mistakenly thought that the “snap” function meant that the cone should contour, and attach, itself to the cylinder– That they would become, one, solid object.  I guess I was mistaken.  What do you think?  Did I do this right? Please let me know when you can.  Thanks again for the help!

                      #97391
                      Paul Caggegi
                      Participant

                        Yes this is correct! It “snaps” to the closest geometry – a vertex or face – not wraps around to fit snugly. That is a different function altogether and can be done with modifiers.

                        #97392
                        Andy Stull
                        Participant

                          Hello Paul Caggegi,

                          That’s a relief.  Thanks for the help!

                        Viewing 11 posts - 1 through 11 (of 11 total)
                        • The topic ‘Problem with Transforming Objects in Blender – BLENDER 4.5 BASICS (part 3)’ is closed to new replies.