Problem parentig to rig

Forum Archive Problem parentig to rig

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  • #16895
    Adrian Weber
    Participant

      Hi friends! I got a problem parenting the head of my character to my rig. When I do it deforms completely the head. I guess it may has to do with the fact that I scaled my rig  and in the new scale im tryng to add the head. Already apply all transforms with my rig and my head but doesnt work.

      Any idea?

      e pantalla (131).png

      e pantalla (132).png

      #81313
      Omar Domenech
      Participant

        Zero idea, I don’t do any rigging. The two super riggers I know are Phil and Wayne. If I only knew how the @ thing works here. Martin, can you @ Wayne? 

        #81314
        Martin Bergwerf
        Participant

          He’ll probably see it anyway, but to be sure… @waylow

          #81315
          Wayne Dixon
          Participant

            Hey Adrian.
            There’s 2 potential issues that might cause this, and yes, it’s most likely to do with the rescaling of the armature.
            It’s either an issue with the object scale, or the stretch-to constraints on the generated rigify rig.

            If you are using rigify, try disconnecting all the parenting on the geo so it’s no longer parented to the rig (and delete the armature modifier)
            Then scale the meta rig to the correct size > regenerate > then reparent the geo to the generated rig.

            Another thing you can try is to reset the length of the stretch-to constraints on the generated rig.
            But I feel like regenerating the rigify rig will be easier in your situation.

            Let me know how it goes.

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