Prismarine Alley

Forum Archive Prismarine Alley

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  • #10351
    William Miller
    Participant

      I am creating a scene that I intent to have a damp, misty feeling.  The ground is dirt, and the walls are supposed to look like the dark prismarine block from Minecraft.

      Mistakes were made:

      Here is the real image (the one I want you to critique):

      I already know about the repeating ground texture and the empty background.

      #45858
      Cookie Dough
      Participant

        The dirt seems like it would need to be darker if you are going to have it be a damp setting. You can have the barrels sink into the ground a bit. I’m sure you know that you want to have fog in there for the misty feeling. Maybe you could have there be a figure that looks like it is made out of fog at the beginning of the fog. You can have a glow coming out of the cracks in the barrels. 

        These are just ideas use at your own risk…

        #45859
        William Miller
        Participant

          @cgcookiedough Thank you for the advice!  I was already planning to add fog, but I like your idea for a figure in it.  I will also sink the barrels into the ground.

          #45860
          William Miller
          Participant

            What is the attribute for smoke density?  I tried “Density” and “Smoke”, but neither worked.

            #45861
            William Miller
            Participant

              How should I create realistic dust buildup on the walls?

            Viewing 5 posts - 1 through 5 (of 5 total)
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