Exactly, Im doing some sculpting so I use the mask brush to isolate certain parts. I´d like to be able to tell Blender to remember some of them in case I need to use them again (like in Photoshop you can save selections and load them again anytima later on). The only way around I have found to do this in blender is, after using the mask brush, I go to edit mode and I save the selected vertex as a new group (which I can use later on). I come from Cinema4D and in its sculpting mode you cans save your brush maskings, therefore my question. Thank you!