Possible Best of Both Worlds Solution Using Skin Modifier

Forum Archive Possible Best of Both Worlds Solution Using Skin Modifier

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  • #16813
    Spencer Bishop
    Participant

      In order to avoid the stretching issue seen in the green option, I removed the bevel from the curve before converting it to a mesh. Then I rigged this mesh object in the same way as the green option. Finally I added a skin modifier (and a subdivision surface modifier) after the armature modifier. This gave me the absolute best of all three worlds. No weird stretching like the red option, very easy to rig like the green option, and responds well to bending like the green and blue options.

      #80985
      Martin Bergwerf
      Participant

        That sounds like it might work indeed, clever solution Spencer!

        #80986
        Wayne Dixon
        Participant

          Great thinking Spencer.  

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