Pose mode move not working

Forum Archive Pose mode move not working

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #11152
    polyrom3d
    Participant

      hi,

      when i try to move bone in pose mode, its just rotating…

      thanks

      #52527
      spikeyxxx
      Participant

        That’s probably because it is connected to its parent bone.

        If you (with the bone that won’t move selected in Edit Mode) press ALT P, then you can disconnect the bone from the parent. It will still be parented, but now it can also move by itself.

        #52528
        polyrom3d
        Participant

          Ok that worked. But now when I move the bone, the next bone stays at its plae and wont follow the bone anymore

          #52529
          spikeyxxx
          Participant

            That’s because it’s no longer connected;)

            If you have a chain of connected bones, only the first can be moved, the rest can only be rotated. That’s just how it works.

            Otherwise you will come into the area of Inverse Kinematics.

            #52530
            Wayne Dixon
            Participant

              Hi @polyrom3d 

              When you parent bones together, they can be disconnected.  When they are connected the head of the child bone will always be locked to the position of the tail of the parent.  Only a disconnected child can translate away from the parent.

              In Edit Mode, when you press Alt P, you can ‘Clear Parent’ or ‘Disconnect Bone’.

              It sounds like you have cleared the parent instead of disconnecting as @spikeyxxx suggested.

              You can reparent it like this.

              Select the child > Shift select the Parent > Ctrl P (“Keep offset”)

              That should get it to do what you want.

              Just so you know, you can also disconnect the child in the bone properties tab.

              Just uncheck connected in the relations tab.

              Good luck.

              #52531
              spikeyxxx
              Participant

                I think, that what polyrom would like to do is move a bone in the ‘middle’ (or at the end) of a chain. Just like in real life, you can move for instance your lower arm and everything just moves along and stays connected. 

                Maybe there is a complicated way of rigging, that will allow you to do that, but it’s not possible ‘out of the box’;)

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