Forum Archive › Polybook – Wilco Wilbrink
@nekronavt A bit late, but here’s a turntable render. It should give you a view on more angles.
@carrotnl nice. I think jaw a looks a bit bulging from the left side, but that’s probably because, as you said, head is not connected yet.. Overall pretty nice sculpt!
@carrotnl really great work so far . those sculptings just amazing job both love the female as the male one .
the looks really great . i think maybe the white shine is a bit too much perhaps but you did really great . the design is trully nice done .
i really love the arch viz. the lightning and shading is really great done . that painting also damn good done .
then the robots they both are cool. the left one looks more realistich while the one on the right i would see that one more in a cartoon show in some magic kind of world or a robot world .
indeed youre daughter has some great talent too . its fun how both of you worked on them .
what you did so far in this short time , really amazing work Wilco . i love to see more of you as well works of you and youre daughter 🙂 .
@nekronavt @yukinoh1989 Thanks for the nice reactions 🙂
@nekronavt Your right about the jaw, but there’s still a lot to do about the head. Maybe some hair too. And I think the back needs some more work. It’s kinda boring compared to the front of the character.
@yukinoh1989 The white is kinda ment as a rim light and supposed to be bright. But as this render is done in Eevee, maybe it will look a bit better in Cycles in the end result. Eevee is kinda rough in my opinion 🙂
I too will love to see more art of my youngest daughter. Where all impressed with what she’s doing already at her young age. We try to encourage her (and my older daughter too) to be creative, and it seams to be working. Although I find the enjoyment of the creative proces more important then a beautiful end result.
@carrotnl Got some good sculpts! There’s something strange with the man’s left shoulder from the back. Not quite sure what it is, but how the shoulder connects to the back looks strange.
@silentheart00 Thanks! You’re right about the shoulder. The left arm is still disconnected from the shoulder. When I connect it to the rest of the sculpt I want to make the shoulder look better. But first I want to work on the underarm, as I think the form is still a bit odd.
@carrotnl Ah, okay. Sounds like a plan!
Here’s an update to the Male Sculpt project. I’ve been working on the back of the character, the shoulder, the face, a little on the right hand, his left arm. And I’ve practiced a bit in the video-editor DaVinci Resolve.
I think this week I’m gonna work at the tree trunk. And then maybe the hair.
I know I have to work on the textures, there plain ugly. But that’s for later.




Here’s a quick little update of how I’m doing with the sculpt so far. I worked on the tree stump, a bit on the body, on the face and I started on the hair. I’m not happy with the face so far. I tried to make it look older, more middle aged, but it looks weird. I’ll have to work on that some more.
Also I moved from Eevee to Cycles, ’cause I couldn’t make it look right. And the render times where getting a bit long in the end, so the advantage was lost more and more.
Here is a render and a crop of the head and torso from the same render:


Here’s a turntable of the sculpt:
@carrotnl Nice progress. It’s hard to tell from just the one angle, but the hair looks like it could use some rounding out on the front; maybe a little too boxy with the hair framing the face. Hard to tell, though. Good work.
@carrotnl I like the hairstyle and details in the face. You’re making good progress Wilco!
@carrotnl Ah, nice. The hair looks better.
Here’s a quick doodle I did last night and this morning. It’s just a viewport screenshot. I call it ‘Screaming Cube.’ All together it took me about 1 hour to get to this stage. I made it to test my new Huion Kamvas 13, that I bought second hand to use together with my laptop and at work. For the price I like it very much. It’s a lot cheaper then a Wacom 13 HD, and it’s lighter in weight too.
