Polybook – silentheart00

Forum Archive Polybook – silentheart00

Viewing 15 posts - 151 through 165 (of 301 total)
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  • #30701
    silentheart00
    Participant

      I’m calling it.  I am done with SculptJanuary.  It was fun while doing it, but the farther I got behind the less fun it was.  Plus, the Anthem VIP demo was this weekend, so I was messing around in that all weekend.  Fun stuff.  I like it, but it’s not for everyone.  I’m curious about the story since all you get in the demo is one little slice, but the combat feels good.  And flying!  I love flying so much!  I’ve come to realize I really want a flying game.  It’s just really fun and adds another dimension to gaming.  If you’re interested in Anthem, there’s an open demo next weekend, too.  

      Onward with modeling!

      #30702
      Pavel Mazanik
      Participant

        @silentheart00 you still went much further than I 😀 Good work this month!

        #30703
        silentheart00
        Participant

          @nekronavt Thanks.  I did my best.

          #30704
          Ronald Vermeij
          Participant

            @drgnclw Here are a few nice Sacred Geometry resources to look at:
            1

            2

            Sacred Geometry Artis list

            Looking forward to see more of your work

            #30705
            smurfmier1985
            Participant

              @silentheart00 Good decision Silent, no point in pushing yourself with something you don’t feel like doing anymore, that only gets you stuff your not happy with instead of something that pushes your skills to the next level.

              Looking forward to your next work that you enjoy making! 😊

              #30706
              silentheart00
              Participant

                @drgnclw Sorry, forgot to reply.  Thanks for pointing those things out to me, and it helps to practice your eye by giving critiques, as well.  I agree things are a bit wonky and I need to refocus on anatomy.

                #30707
                silentheart00
                Participant

                  @smurfmier1985 Thanks =]

                  I thought I’d take a slight break before hopping back on my Challenger and retopo the Deep Sea Beast sculpt.  The sharp lines in the face are going to be challenging in regards to edge flow, as seen here:

                  How to resolve this, if it even matters…  I’m not terribly concerned about it, since this will not be a blinking (deforming) section of the mesh, but it would be nice to have a termination point for easier tracking of topology flow, I suppose.  I’ll keep fiddling or let it bubble in the background.

                  #30708
                  Palo Piktor
                  Participant

                    @silentheart00 You should hide some polys junction or reduction 4 to 2 under the hair. 

                    Nice work on sculpt january. You really nailed arms and hands anatomy on this creature.

                    Looking forward to updates.

                    #30709
                    silentheart00
                    Participant

                      Well switching gears a little bit for the current Sketchfab challenge.  I’m thinking a valkyrie.  This is also a good excuse to jumpstart learning some anatomy.

                      Concept

                      Sculpt WIP 01

                      #30710
                      yukino hatake
                      Participant

                        @silentheart00 looking really great so far 

                        #30711
                        silentheart00
                        Participant

                          @nekronavt Hey, could you give me some direction on anatomy for a fit female?  It’s pretty rough right now, but I’d like to know if I’m going in the right direction.

                          #30712
                          malhomsi
                          Participant

                            @silentheart00 hello silent if i may give u feedback , as u say it is roughfor now , bt if u r going for femal body u may widen the pelvis a little ,push the knees toward the midlle line ,and maybe narrow the shoulders , the neck feels too massive , and i think that u r going for 8 to 9 heads body mesure , u may go for 7 to 7.5 . it will be more obvious one u put some breasts 

                            good work ! 

                            #30713
                            Pavel Mazanik
                            Participant

                              @silentheart00 sure

                              For the first one, do you planning a stylized character? For me, it looks like she is a bit stretched in z-axis.

                              Rib cage space is the same as space from waist to groin, while the last one should be lesser. There is nearly one head length from belly button to both groin and nipple lines. 

                              Arms are connected a bit wide, I think. Maybe this picture will make it clear about what I mean:

                              I can’t tell much more besides that (and what @malhomsi said) at this stage.

                              What sources are you using to supply your anatomy and proportions knowledge?

                              #30714
                              silentheart00
                              Participant

                                @malhomsi Thanks!  Any help is certainly appreciated.  I’ll keep those things in mind.

                                #30715
                                silentheart00
                                Participant

                                  @nekronavt Maybe slightly stylized, but still need to ground things in reality.  I’m okay with the valkyrie being a little more heroic in proportions, but I would still like to know where to improve.

                                  I have books about anatomy and online references I’ve compiled.  Still helps to have fresh eyes, though.  I’ll keep those things in mind when I sculpt again.

                                Viewing 15 posts - 151 through 165 (of 301 total)
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