@wendy10698 I tried putting an artificial light spot in the eyes but just couldn’t get it right. It was washing out the color in one eye and I was running out of time so I scrapped it and called it done. 🙂
@notcastanza They still look really good. When I look at them closely I can see depth there. I am interested in how you got the brown material of the eye to take that shape and still look good. I wish I could see what the mesh and material look like on the eyes.
@wendy10698 It is actually just painted on a flattened UV sphere. I used a circle brush to make the lighter area and a smaller circle brush with the same black color to cut into it.
@wendy10698 I texture painted on the sphere surface. Then, in the Principled BSDF shader I just turned the roughness way down to almost 0 and that makes it look shiney and it gives the illusion that the colored iris is inside.