!pleh esaelP (mirror problems 🥺)

Forum Archive !pleh esaelP (mirror problems 🥺)

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  • #19554
    Jason Munn
    Participant

      So I had the bright idea to put a brand name on the Sci-fi Crate project in the Mesh Modeling course using the boolean modifier I learned about in the Press Start course.

      I was excited. It’d be great, I could add my own little personal touch. I worked through it. Got it looking great, even went through with marking sharp, etc. It was perfect. Then I zoomed out…
      Crate_WIP.png

      Not cool man, not cool.

      I figure this won’t be too hard to fix, but wasn’t sure the best way to go about it. I want to keep the (correct) frog-tech on the opposite side.  I’m thinking the best course might be to apply the crate mirror modifier (creating the full crate geometry) and then dissolving the mirrored text. Is there a better way? Thanks.

      Edit for clarity: I’ve already applied the boolean modifier so the text geometry is in the crate object.

      #92697
      Martin Bergwerf
      Participant

        HI @Froggy ,

        You can Apply the Mirror Modifier (before Adding the Text, if possible).

        You can also (better way) stamp in the Text with a Boolean Modifier and if you place the Boolean after (below) the Mirror, that should work.

        #92698
        Martin Bergwerf
        Participant

          Okay, so you already Applied the Boolean, that was a mistake…that leaves your method as the easiest solution, probably.

          #92699
          Martin Bergwerf
          Participant

            Or, instead of Dissolving, just Delete the Face with the mirrored Text and Fill it again.

            #92700
            Jason Munn
            Participant

              Thanks for your help. I’ll be sure to wait next time. 😉

              #92701
              Martin Bergwerf
              Participant

                Making mistakes is a great way to learn not to make them 😃

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