Pink rendering

Forum Archive Pink rendering

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #19418
    Marie Delagrave
    Participant

      I have my object, my background and an animation. But the render is pink. I checked: I have no missing files, but they weren’t all in the same folder. Now they are, but the render is still pink. My images are in PNG or JPG. 

      #92169
      Marie Delagrave
      Participant

        Here’s the look I want: 
        2-22 à 09.58.28.png

        and this is what I get: 2-22 à 09.59.16.png

        Maybe there is also a lighting problem but I’ll see that later.

        #92170
        Dwayne Savage
        Participant

          Are you using volumetric or mist pass? It appears to have really bright lighting or maybe gamma/exposer problem? Are you using a color adjustment in Compositor/VSE/Shader editor? 

          #92171
          Marie Delagrave
          Participant

            I’m quite newbie in Blender. I don’t know what is volumetric or mist pass. 🫤 Maybe my light source is too close. But that doesn’t explain the pink color, does it?

            Here is what I have in the Compositor (it’s in French), but I don’t think I have done that… 🤔: 2-22 à 10.50.04.png

            #92172
            Martin Bergwerf
            Participant

              Hi Marie,

              could you upload your .blend (to Googledrive, Dropbox, or so) and post a link here? Please Pack Resources, just in case and then Save your File, before uploading:

              Pack.png

              #92173
              Marie Delagrave
              Participant

                Hi Martin! Nice to see you. 😉

                I have a texture from Poly Haven. Should I transfer it too? (Because it’s not in my Textures file.)

                #92174
                Marie Delagrave
                Participant

                  I erased the link.

                  Please note that I work with Blender 4.2.1 LTS.

                  #92175
                  Martin Bergwerf
                  Participant

                    Hi Marie, the texture from Poly Haven should be packed automatically, when you Pack the Resources,

                    but somehow the Packing didn’t work yet:

                    Packing_01.png

                    After Packing, you should see this icon:

                    Packing_02.png

                    #92176
                    Marie Delagrave
                    Participant

                      But I can see it, look here! (But I put it in Matériau, not Monde, because it’s more an objet, a bowl in fact, then an HDRI.)

                      2-22 à 11.59.46.png

                      #92177
                      Martin Bergwerf
                      Participant

                        Hi Marie, I get this:

                        Glace.png

                        So maybe try uploading the file again?

                        #92178
                        Martin Bergwerf
                        Participant

                          Hi Marie it’s okay now. Textures included.

                          Here is what goes wrong: you don’t have an Environment Texture plugged in:

                          Pink.png

                          You could set the Color back to RGB, for instance and there will be no more pink:

                          Pink_01.png

                          #92179
                          Marie Delagrave
                          Participant

                            I’ve tried with an HDRI yesterday and because I couldn’t (or didn’t know how…) place it well, I decided to create a kind of bowl with a texture on it. That let the Environment Texture empty. Now, with RGB, it’s okay!!! Thank you. That means that we always need something in the background, doesn’t it? (But the lighting is really too bright: I will (try to) fix that.) 

                            #92180
                            Marie Delagrave
                            Participant

                              Lighting (easily) fixed, even though the cat shadow is not really there. 

                              #92181
                              Martin Bergwerf
                              Participant

                                You could still use an HDRI as World Texture, in combination with the ‘bowl’. Then it will contribute to the lighting, but won’t be visible as background…

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