



Alright, wrapping up this course about modeling fundamentals!
Didn’t expect to spend so much time on this, but that was the only way to make it fun. I sort of ignored the low-poly part of the brief, or didn’t, as I’m not exactly sure yet how to quantify what’s low poly and what’s not yet.
Anyway, I wasn’t super inspired by my surroundings, so I picked an iconic fictional room (to me), but with the twist of redecorating it. Did you recognize where the room layout is from? (hint: not from this century) This allowed me to dig and research for furniture and props. Luckily, many of them came with references. I worked with blueprints, photos, even modeled a chair from scratch based on a high poly 3d model grabbed from a famous high-end furniture brand. And here are my references for anybody curious.
I tried to alternate techniques, figured out a few things along the way. Really enjoyable project overall.
Still got some stuff to figure out about topology, but time for some sculpting for now. 👀