Particle System – Object Instance

Forum Archive Particle System – Object Instance

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  • #17034
    Martin Aversa
    Participant

      Hello fellas, I am trying to do a photorealistic Condor and I am having some troubles with the feathers, I am using 2D cards as instance in a hair system, but I can’t get the cards to bend along the guide curves, it only considers the first point for the direction, but ignores the rest of the curve.

      Is there a solution for this? 

      #81945
      Omar Domenech
      Participant

        I bet you can use the old Piero course for it, the workflow hasn’t changed much, unless I’m mistake, I think the hair system changed a while back? Either way, check and see:

        https://cgcookie.com/lessons/grooming-body-feathers-i

        It is a super finicky workflow and so many settings that you have to tweak to get the desired behavior and it will depend on each case by case basis since it depends on the rotation, origin point, normals, etc. on the objects on your scene.

        #81946
        Martin Aversa
        Participant

          sweet! I’ll check it out right away, gracias Omar!

          #81947
          Martin Bergwerf
          Participant

            Hi Martin,

            Use a Particle Instance Modifier on the Feather like this:

            Feathers.png

            In this case, I created a Feather along the positive Y-Axis, with its Origin at the Center of thew World.

            (You might also need to check the ‘Keep Shape’)

            #81948
            Martin Aversa
            Participant

              Hey Martin, thanks for your answer, I’ve tried the particle instance modifier but to no good result, the card’s mesh gets skewed or not the proper rotation, even tho I tried correcting it by changing the settings, and applying rotations to the instance, etc :C

              #81949
              Martin Bergwerf
              Participant

                The skewing should be fixed when using the Keep Shape option…the Rotation..I don’t know, but I probably wouldn’t Apply the Rotation of the Instances…It can be really finicky, but it should actually work…and it’s the only way I know, unless you want to use Geometry Nodes (but I wouldn’t know how to do it with GN…)

                #81950
                Martin Aversa
                Participant

                  Oh yeah, I tried the Keep Shape and if I change the Axis for the Part.Instance then it kinda works, there are a few cards that are rebellious and won’t follow that path, but I’ll see what I can do about that!

                  Thank you guys 🙂

                  #81951
                  Martin Bergwerf
                  Participant

                    Oh, I think Daniel Bysted said that the Object you are Instancing, should be modeled along the positive Y-Axis…

                    Might be, that, as with Bones, the Y-axis of a curve is along its length, maybe?

                    #81952
                    Martin Aversa
                    Participant

                      Yeah, the object is on the Y+, it is weird, depending on the direction of the guide grooming, it works fine, or it totally doesn’t

                      #81953
                      Omar Domenech
                      Participant

                        It’s always been super finicky, so don’t think you’re doing something wrong that would be totally obvious. 

                        #81954
                        Dwayne Savage
                        Participant

                          I think this would be easier with geometry node, but I’m not totally sure. I’m still working on the assemble tutorial. 

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