Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

Forum Archive Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #60704
    spikeyxxx
    Participant

      What conversion is this compared to the “RGB to BW Node”?

      It’s exactly the same. So again: using the Luminance.

      By the way: the Fac output of a Noise Texture is the same as the Red channel from the Color output!

      What Kent did was in an older Blender version! There the Displacement was still a grey socket (wasn’t really working then).

      #60705
      Ingmar Franz
      Participant

        Painting the feathers for Piero in GIMP:

        #60706
        Ingmar Franz
        Participant

          The quills added to the “Bump Texture” feathers:

          #60707
          Ingmar Franz
          Participant

            The “Bump Texture” for the feathers is now complete with cracks:

            #60708
            Ingmar Franz
            Participant

              And the “Alpha Texture” looks like this:

              #60709
              Ingmar Franz
              Participant

                The new textures for “Bump” and “Alpha” assigned to Piero’s primary tail feathers:

                The “Alpha Texture” still needs some tweaking.

                #60710
                Ingmar Franz
                Participant

                  A new “Alpha Texture” assigned to Piero’s primary tail feathers:

                  Rendering in Cycles:

                  And in EEVEE:

                Viewing 7 posts - 16 through 22 (of 22 total)
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