This doesn’t quite have anything to do with the ocean lesson at this point, but this made me think of an odd question and I figured I’d ask anyway:
I’m used to working on Adobe After Effects and often times, particularly when making loops, I use property linking and/or expressions (javascript code). Those are handy because if I change my mind after a little bit and want to change the properties on the first ocean modifier (for eg.) it will affect the second one exactly the same (or in the same way I determine with the code) without having to do it manually. Somewhat like duplicating an object with a link (alt+D), but for any properties.
Does that exist inside of Blender?
I work with sports graphics and often have the same animation for several teams. By using this type of property linking I can toggle one team and change colors, decals, text, and so on, saving me hours of work… Just wondering if that’s something I can do in the 3D world too… Like finding my preferred settings for a calm ocean, or a choppy day and swap them easily later.
Just curious…