Hi to all,
I have two circular paths and an object needs to follow both paths, first the horizontal red path, then the tilted orange path.
So first it follows the horizontal path or ring. It makes a few rounds, and then I want it to follow the second path. This path/ring has the exact same circular size, but it’s tilted.
One way to do this would be to use the ‘follow path’ constraint and at the junction the first object would disappear and the second object follows the tilted path. For an normal animation this works fine.
However, I’m using a particle system and the particle-stream interrupts when changing from one object to the next. It needs to be the same object.
So I thought of using an empty in the centre make it the parent by ctrl-P, and all I need to do is rotate the empty, and at the junction (where the ball is located in the picture) change direction.
And that… is where things become complicated.
How do I change the rotation of the empty such that the object follows the second, tilted path?
What would you do?
