Now this bevel shader can be used to bring the illusion of smooth edges for game assets, right? It seems it can be used to optimize an asset a lot and cut down the polycount.
Forum Archive›Now this bevel shader can be used to bring the illusion of smooth edges for game assets, right? It seems it can be used to optimize an asset a lot and cut down the polycount.
Exactly, but it isn’t only limited to game assets. There are plenty of applications available in ray-traced rendering, animation, etc. where the bevel shader can be used to optimize rendering.
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