Not getting a circular motion path even after updating unless I make cyclic on extrapolation mode!

Forum Archive Not getting a circular motion path even after updating unless I make cyclic on extrapolation mode!

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  • #12568
    curtisdd1
    Participant

      Is it normal to have to make extrapolatio mode -make cyclic on a circular motion path before it will make it a nice round circle?  Even after I updated to the round numbers  2,0 0,2 etc for all 5 of  the x , z values and updated I still have a onion looking path.

      #59596
      Wayne Dixon
      Participant

        You need to pay attention to the handles at the start and the the end.

        I dare say that your x curve is slowing down and speeding up at the start/end because that is what the automatic handles are supposed to do.  They smooth the animation from the keyframe before/after it.  However, if there is no keyframe before or after and that curve cuts off halfway through the sine wave shape, it will flatten out.

        If that is what you are talking about, one way to fix this is to add a cycle modifier so it knows to keep it smooth.

        Or by manually rotating the handles to control the tangent of the curve at the start and end.

        Hope that makes sense, Curtis.

        #59597
        curtisdd1
        Participant

          Thanks Wayne!  I see what you’re saying & was able to fix it w/o using the extrapolate – cycle function by your 2nd option  -with using the handles at the start and end. 

          #59598
          arunoda
          Participant

            Thanks. You sane my day.

            #59599
            arunoda
            Participant

              Hey Wayne,

              I just follow through the video & got this issue.

              I think it’s better to add this to the description. I think something has changed with the recent version of Blender.

              I either have to use the cycles modifier of extrapolation mode. (I assume both are the same in this context)

              #59600
              legends2k
              Participant

                @waylow Thanks for the trick on adjusting the key handles!  It worked 🙂

                Basically the Y-location curve was alright but I’d to rotate X-location-curve’s first and last keyframes to match the curve resulting from applying Cycles modifier.  Now I know two ways of doing it, thanks!

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