My models won’t snap together in Unity

Forum Archive My models won’t snap together in Unity

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  • #7702
    skudmora
    Participant

      After resetting the locations in Blender for the export to Unity, some crazy how, my origin points got all screwed up.  Just as a question is the re-organizing  of the meshes just for cleanliness?  I am unable to snap my corner pieces to my regular wall pieces.

      #27525
      Kent Trammell
      Participant

        Object origins are actually very important when exporting to a game engine. I know this in part because it was the only C I made in college. While my model + textures was very good, my origins were wrong and it hurt my grade significantly. Not that I’m bitter or anything…

        The end goal is to use these pieces like legos to snap together a bigger level. So it’s kind of like taking apart your lego creation to store it back in the box. That way when you want to create again, individual pieces is better to start from rather than an already-built creation. Hope that metaphor makes sense.

        I am unable to snap my corner pieces to my regular wall pieces.

        Can you post a screenshot to illustrate what you mean?

        #27526
        skudmora
        Participant

          I found what I did,  I cleared the transformations at the wrong time.  applying rotation after they’re set put the origin back at 0,0,0 for evertyhing.

          #27527
          skudmora
          Participant

            ALSO….. my corner piece was 1×2

            …nevermind..

            #27528
            Kent Trammell
            Participant

              Glad you figured it out! Thanks for sharing too. No doubt others will experience the same issue and can look here for insight.

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