My model looks like clay regardless of SSS settings

Forum Archive My model looks like clay regardless of SSS settings

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  • #20881
    Pawel Bok
    Participant

      Hi!
      I’ve been following the course up to setting up the material with utility textures.
      From what I’ve noticed in the renders I’m doing, the face on the portrait looks like clay or as if it had make-up on (fluid or powder). I tried tweaking SSS intensity and scale but it doesn’t seem to help much.
      What have I done wrong? Is the pore detail too extreme in the geometry? Are the render settings off?
      The powdery coating effect was there already with the skincolor texture plugged in, even before utility maps.

      Render Image
      Render Image Sunrise
      SSS Settings
      Render Settings

      Edit: Google Drive preview compresses the images to oblivion, they have to be opened from disk from what I’ve noticed.

      #97496
      Martin Bergwerf
      Participant

        Hi Pawel @Stoigniew ,

        You are using a newer Blender Version, that has a different (improved) Principled BSDF.

        Your SSS Weight should be 1.0 (it’s like with the Metallic slider it is typically either  0 or 1). You can change the Scale Value to adjust for the size of your model (how far the light goes in and scatters).

        #97497
        Pawel Bok
        Participant

          That did the trick! Thank you very much Martin! 😀

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