Is anybody else having issues moving the pivot of masked regions? My gizmo moves to the correct point, but when scaling/rotating the mesh the pivot is still the centre of the mesh even though the UI shows a different pivot. Makes it pretty tricky for the sides of the head and the nose.
I *think* this is a known issue as I did find some other threads about it. But wondering if anybody else has run into this, and has some workarounds or tips?
This is v 3.4.1 on a Mac, I’ve not tried it on my Windows PC yet.