I have noticed something with motion blur that I’m not sure is a bug ,something I am doing wrong , or just the way motion blur works.
Basically I have a very simple scene for an animation , and each frame renders out at 1500 samples in just 25 seconds :
However , If I turn motion blur on , it renders out just as fast until the progress bar reaches 97% , and then appears to freeze. However , it has not actually frozen , it is just slowed down. It then takes a further 2 minutes 43 secs to render out the one remaining tile that has the motion blur in it :

Now usually this wouldn’t be an issue , but over a 375 frame animation it is adding 17 hours of render time just for the sake of motion blur.
So… could this be a bug or me doing something wrong? I recently rendered out a much more complex animation with a lot more motion blur on the screen and did not notice this happening.
Also , is there a way to composite motion blur so I can avoid these silly render times?